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① Concept
② 3D Model
③ Animate
④ Beast
Describe a creature on the right to begin —
or pick one from your shelf below.

Model shelf

Your minted and in-progress models (shared ones from other players appear here too). Click one to load it onto the workbench.

My beasts

Forged, named, spawnable creatures.

🎤 Friend voice sessions

Send a friend a private link — they record a take for every moment right in their browser, nothing to install. Load a session into one of your creations to give it that voice: it replaces its audio for the moments the session covers.

⚒ Forge an item

Design it here; the finished item drops into the character you pick. Approve spends Embers, same as in-game.

Reference image: none pick from library
① Concept
② 3D Model
③ Forge
Describe an object on the right to begin —
or pick one from your shelf below.

🏛 Your object models

Statues, fountains, furniture, monuments. Click one to continue where you left off. Object models share the library cap with creatures.

⚙️ Minted objects

Published into the world pool. A GM spawns one with the command on its row (restart the game client so the model loads). Release frees the slot — the next mint overwrites its model.

Design an item on the right —
or pick one from your shelf below.

🎁 Your items

Items must be added to the world before they can be reagents, quest rewards, or drops — that needs no login. Icons update live; names need a fresh client cache to change once players have seen them.

🔧 Combine recipes

Turn several items into one — the "pages into a book" trick. Players right-click the trigger item; if they hold the reagents, they're consumed and the output appears. All your items must be minted first.

Describe a quest line on the right —
the AI drafts it, you polish, then publish.

📜 Your quest lines

Published lines go live in seconds — the ! appears over your NPC with no restart. Quest text players have already seen is cached by their client, so republishing re-mints the chain on fresh quest ids (mid-quest players can still turn in the old ones).

🦖 NPC designer

Turn a beast into an NPC of any kind — quest giver, shopkeeper, talkative villager, elite guard, boss. Start from any beast on your shelf; need a new body? Paint one in the Bestiary (concept → model → forge) and come back. A saved design applies every time that beast spawns.

Pick a beast to preview it here.

level · HP× · scale · temperament

wander · radius (yd) · speed× · hover (floats above ground)

damage× · armor× · boss CC immunity (stun/fear/root/poly…) — these three + the elite/boss nameplate bake into the template and show after the next server restart; everything else is live on the next spawn

Roles optional — any mix

What happens when a player clicks it. Add or remove any time; roles need a neutral or friendly temperament.

📚 My designed NPCs

Every saved design. Edit loads it into the designer above; audition temp-spawns it next to the selected character; delete returns the beast to its plain forged self.

💀 Dungeon boss takeover

Reskin a real dungeon or raid boss with a design: the boss keeps its own mechanics, loot and door/quest credit — your beast provides the body, name, scale and voice. Already-spawned copies morph on their next respawn. Revert any time below.

⚔️ Active takeovers

🖼 Reference image library

Upload photos to keep. Use in forge stages one for your next in-game /forge; To Bestiary starts a creature concept from it.

Click or drop a PNG/JPEG (up to 8 MB) to add

🔑 Change password

🔈 Voice of

Each moment holds spoken lines (one per row) and up to 6 recordings straight from your mic — one sound per take; a random one plays each time the moment fires, so more takes = more variety. Lines are live in-game; audio playback in-world ships with the client-sync update.

Poke ladder — players click them, keep poking, they turn

Each poke plays one random take from that tier, and repeat pokes land in the same tier — give every tier several takes and lines so back-to-back pokes don't repeat.

Moments

Ambient voice set

Their built-in sounds — idle noises, aggro roar, hurt and death cries. Current: none

Click vocals (audio escalation)

Plays when players click them: a greeting first, and the client itself escalates to the annoyed lines if they keep clicking. Current: none

Recording…0.0s

🎬

Mixamo session checking…

The server drives Mixamo's own export API with your login session — that's what powers search, previews and clip exports. Log in at mixamo.com, open DevTools (F12) → Console, run localStorage.access_token and paste the value here. Tokens last ~24h; re-paste when searches start failing with “session expired”.

How rigging works (once per model)

  1. Download the character below — it's the model + texture, packed for Mixamo.
  2. Upload it at mixamo.com, place the markers, and pick Skeleton LOD: 2 chain fingers. When it finishes, download the character as T-pose FBX (with skin).
  3. Drop that FBX here. Every clip in the shared library instantly fits this model — no credits, ever.
Drop the rigged T-pose FBX here — or tap to choose

Assign moves

Tap a move, then tap the clip that should play it. Anything you skip is filled from WoW's own animations — idle is the only must-have.

Browse moves — 0 found on Mixamo

Forge

Beast name
Height ×
Weapon grip
Held weapon sitting wrong? Pick the hand, show the weapon, play a move (ready2h or readybow), and turn the dials live. Updating the beast is free.
Roll °
Pitch °
Yaw °
Fwd yd
Side yd
Up yd